InputCapture.new¶
Creates a new [InputListener].
Signature¶
function new(
trigger: InputCaptureTrigger?, -- A specific input to use. If none is provided, it will listen for any input.
options: InputCaptureOptions?
): InputListener
Types¶
[InputDescriptor]
type InputCaptureTrigger = InputDescriptor
type InputCaptureOptions = {
sink: boolean?, -- This will sink the other inputs from the same input in the game (Can be done via ContextActionService) | default: false
assert: boolean | (): boolean | { boolean | (): boolean }? -- List of conditions that have to be true for the signal to fire
}
Summary¶
Parameters¶
| Parameter | Type | Description |
|---|---|---|
trigger |
InputCaptureTrigger |
The input to listen for. |
options |
InputCaptureOptions? |
Optional options for the input listener. |